You’ll play it and you’ll have a good time. There’s nothing really wrong with Garfield Kart, outside of the IAPs that is. Now, in all fairness, it seems you’d be able to unlock everything without cash, but having certain championships on certain difficulties behind a wall just seems to be locking content for the sake of locking content. You need to pay to be told that you should pay. This might be forgiveable, depending on your attitude towards IAP, if Garfield Kart was a free download, but it’s not. There are boosts that can make your game simpler (fair enough) but you also have to work to unlock things – including some of the championships in 100 and 150cc – or open your wallet and pay for them. The problem comes, predictably, from the inclusion of in-app purchases. There’s also an online mode, but it’s not massively populated and I probably wouldn’t recommend relying on it for your purchase. There are four championships within three different difficulty levels (50cc, 100cc and 150cc) and as you play through each, you’ll unlock new characters. If you’ve ever played Mario Kart, you’ll be really comfortable with almost all of how Garfield Kart is structured. Which of course, you have to do, especially as you head towards the higher levels and into the online mode. Coming out of a slide feels a little mistimed, and you have to point your car a little unnaturally for the camera angle if you want to utilize this feature successfully. The frustrating thing is that it doesn’t always feel like you have full control of a turn. Timed right, you can get a healthy speed boost and better control of your turn if you hold the slide button as you go round a bend, but timed wrong and you’ll end up going off the course and crashing into a wall. Things become more complicated when you factor in the use of the slide. It’s all positioned rather nicely and you won’t have too much trouble with your fingers. The most important thing in a racing game is the controls, and Garfield Kart mostly has that covered
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